Skip to content
The Effacing 1.5: Valley's End poster

The Effacing 1.5: Valley's End

All hell breaks loose when a marauding group of rogue soldiers invade the city. It has been four days since the outbreak begun. The city is crumbling, local authorities have vanished, and the numbers of surviving residents are on the decline. The night brings a new terror, and the sun is fading fast. Jim and Girder are childhood friends on the run. Escaping their present danger, they head for a section of the city they suspect will be safe from their antagonists. But there is another problem. The place chosen as a hideout has been hit hard by enemy fire. And getting in was the easy part. For a small group of surviving women and children – and a few untrained guys with guns – safety is a top priority. With imminent danger ahead of them, Rebekah, the organizer of this group, breaks off, accompanied by Ann and Trivo, in search of a safe passage through the city, and any survivors that may be hiding from the marauders. As they enter a war-struck neighborhood, a van, the word, necropolis, written across its sliding door, exhibits an ever-present clue that no one survived. And soon after, they discover the horrible truth, and what happened to the residents of Valley’s End. BLEEDERS. TRACKERS. RUNNERS. THE RESISTANCE.

Find it on

Amazon

Reviews

No videos available yet.

News

No news articles linked to this title yet.

No tags available.

Bottom star pattern decoration

The Effacing 1.5: Valley's End Ratings

Overall

Overall rating of the media

0.0 0 ratings

Atmosphere

How immersive and tense is the atmosphere

0.0 0 ratings

Gore

Level and quality of gore/violence

0.0 0 ratings

Story

Quality of the storyline and plot

0.0 0 ratings

Writing

Quality of the written content

0.0 0 ratings

Character Development

Depth and growth of characters

0.0 0 ratings

Pacing

Flow and timing of the narrative

0.0 0 ratings