Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Each issue featured a variety of self-contained, pre-scripted, play-tested game scenarios, often called "modules" (commonly referred to as "adventures" or "scenarios"). Dungeon Masters (DMs) could either enact these adventures with their respective player groups as written or adapt them to their own campaign settings. Dungeon aimed to save DMs time and effort in preparing game sessions for their players by providing a full complement of ideas, hooks, plots, adversaries, creatures, illustrations, maps, hand-outs, and character dialogue. It was a resource containing several modules per issue, significantly cheaper than standard-format modules. CHALLENGE OF CHAMPIONS IV A D&D adventure for PCs of any level. By Johnathan M. Richards CRITICAL THE VORTEX A D&D “Critical Threat” suitable for PCs of any level. By Christopher West THE ROCK AND THE HARD PLACE A D&D Side Trek designed for 16th-level PCs. By Brian Corvello BOGGED DOWN A D&D adventure for 1st-level PCs. By Terry Edwards SLOTH A D&D Side Trek for 6th-level PCs By J. Bradley Schell CRITICAL GNARLCROWN A D&D “Critical Threat” for 16th-level PCs. By Matthew Sernett THE LEGEND OF GARTHULGA A D&D adventure for 1st-level PCs By Tim Hitchcock KAMBRANEX’S MACHINATIONS A D&D adventure for 9th-level PCs By Robert Lee
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- Release Date 01/01/2002
- Author Erik Mona
- Language English
- Company Paizo Publishing
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Dungeon Magazine #91 D20 Modern Horror Ratings
Overall
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Gore
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Story
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Writing
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Character Development
Depth and growth of characters
Pacing
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