Snuff, a guard dog who performs thaumaturgical calculations, accompanies his master, Jack, on collecting expeditions into the Whitechapel slums of nineteenth-century London. 35,000 first printing. $30,000 ad/promo.
From Publishers Weekly
Leaving his ever-popular and ever-expanding Amber series behind for the nonce, Zelazny delivers a cheerful, witty, well-crafted fantasy narrated by Snuff, dog-companion to Jack the Ripper. It seems that Jack is in fact a sorcerer and his gruesome exploits were perpetrated in the service of his magic. But the Ripper's killings are tangential to the tale of an upcoming struggle between magical personages. In a rare occurrence, the cosmic forces are in alignment, permitting an opening for the Elder Gods to return to Earth. "Openers" are contending with "closers," who want to keep the Elder Gods shut out. Snuff recounts the day-by-day preparations as players size up the competition, gather their magical arsenals and make and break alliances. Snuff himself maneuvers among other familiars (a cat named Graymalk, a snake called Quicklime, etc.). An instantly recognizable gothic compliment of characters includes a mad doctor trying to reanimate a patchwork corpse with lightning, a werewolf named Larry Talbot and a "Great Detective" who haunts the sidelines. Zelazny handles this material with a charm few can match, and while this novel does not approach the depth of his best work like Lord of Light , its deft, understated good humor and spare, poetic prose reaffirm Zelazny as one of fantasy's most skilled practitioners. Copyright 1993 Reed Business Information, Inc.
From Kirkus Reviews
After years of unprepossessing folderol--the wearisome Nine Princes in Amber retreads are depressingly typical--Zelazny bursts forth with, well, ``Victorian light supernatural fantasy'' just about covers it. Narrator Snuff, a guard dog who performs complex thaumaturgical calculations in his head, has many duties: to keep various Things firmly trapped in mirrors, wardrobes, and steamer trunks; to accompany his master, Jack--he of the magical blade--on weird collecting expeditions into the graveyards and slums of Victorian London; and--for a single hour each night--discuss the day's goings-on in human speech. Snuff's neighbors include: Jill the witch and her familiar, Graymalk the cat, with whom Snuff forms a friendly alliance; Sherlock Holmes, Dr. Frankenstein, Dracula, a werewolf, and a satanic vicar. The witches, detectives, doctors, vampires, etc., along with their equally industrious familiars, trade information and scheme for advantage as the full moon of Halloween approaches; at that time, a magical showdown to decide the fate of the Earth will occur. Some of the characters are ``openers,'' determined to open a magical doorway allowing the Old Gods to reoccupy the Earth; others are ``closers,'' equally resolved to keep the magical door nailed shut; and a few are involved yet stand outside the Game altogether. Snuff's problem is to discover who is which. Sparkling, witty, delightful: Zelazny's best for ages, perhaps his best ever. -- Copyright ©1993, Kirkus Associates, LP. All rights reserved.
George R.R. Martin
“The last great novel by one of the giants of the genre”
Kirkus Reviews
“Sparkling, witty, delightful: Zelazny’s best for the ages, perhaps his best ever.”
Publishers Weekly
“A cheerful, witty, well-crafted fantasy….Its deft, understated good humor and spare poetic prose reaffirm Zelazny as one of fantasy’s most skilled practitioners.”
Library Journal
“Jack the Ripper meets Dracula, Dr. Frankenstein, Sherlock Holmes and a few other choice individuals in this romp through the annals of literary horror and mystery.”
Find it on
AmazonReviews
No videos available yet.
News
No news articles linked to this title yet.
- Release Date 08/26/1993
- Authors Gahan Wilson, Roger Zelazny
- Language English
- Company William Morrow
- Weight 1 pounds
- Dimensions 6 x 1 x 8.5 inches
A Night in the Lonesome October Ratings
Overall
Overall rating of the media
Atmosphere
How immersive and tense is the atmosphere
Gore
Level and quality of gore/violence
Story
Quality of the storyline and plot
Writing
Quality of the written content
Character Development
Depth and growth of characters
Pacing
Flow and timing of the narrative